incomplete

A4 reaction diffusion video

Orientation, through control of the laplacian Mouse input

A5 particles video

I wanted to do attractors I put in a bunch of differential equations

A6 vants video

Randomly added more pheromones types and transitions

Final video

Stippling for volume textures

All of this was taken from the paper.

Walk the volexs of the 3d text and compute grad using central difference to handle due to noisy volume data. use a variable threshold on the gradient to discard low magnitudes.

Max number of stipples a voxel can have, I don't use this formula, i just have a variable control it. This is what its supposed to be. N_{max}=k_{max}\ast A_{vol}/(X_{res}\ast Y_{res}\ast Z_{res})^{2/3}\eqno{\hbox{(1)}}

Enhance features with Boundaries T_{b}=v_{i}\ast (k_{gc}+k_{gs}\ast (\Vert\nabla\vec{V}_{i} \Vert^{k_{ge}}))\eqno{\hbox{(5)}}

T_{d}=1+({z\over a})^{k_{de}}\eqno{\hbox{(8)}}

Compute pass:

Render pass:

(still working on sdfs as a continuation, dont need to do the gradient for this, probably)

Refs

Other Tech

i got implot to work but didnt use it for anything