incomplete
Orientation, through control of the laplacian Mouse input
I wanted to do attractors I put in a bunch of differential equations
Randomly added more pheromones types and transitions
Stippling for volume textures
All of this was taken from the paper.
Walk the volexs of the 3d text and compute grad using central difference to handle due to noisy volume data. use a variable threshold on the gradient to discard low magnitudes.
Max number of stipples a voxel can have, I don't use this formula, i just have a variable control it. This is what its supposed to be. N_{max}=k_{max}\ast A_{vol}/(X_{res}\ast Y_{res}\ast Z_{res})^{2/3}\eqno{\hbox{(1)}}
Enhance features with Boundaries T_{b}=v_{i}\ast (k_{gc}+k_{gs}\ast (\Vert\nabla\vec{V}_{i} \Vert^{k_{ge}}))\eqno{\hbox{(5)}}
T_{d}=1+({z\over a})^{k_{de}}\eqno{\hbox{(8)}}
Compute pass:
Render pass:
(still working on sdfs as a continuation, dont need to do the gradient for this, probably)
i got implot to work but didnt use it for anything